Protocol Packets
Wire-level helpers exposed to scripts that talk to the Pixel Worlds server directly. Most scripts won't need these — the high-level client:walkTo, client:hit, etc. compose the right packet sequences for you. Reach for raw packet builders when you're prototyping a new behaviour or hitting a packet the runtime doesn't wrap yet.
Pages in this section
- Packet IDs — the short BSON
IDfield strings the server understands. - Sending raw packets — when and how to use
client:send,client:sendRaw,client:sendBatch. - Reading inbound packets — how the runtime parses replies and how to subscribe with
client:on. JRcodes — Join Result response codes (world-join replies).KErrcodes — Kick / soft-error response codes.