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Errors

Stable string codes returned as err from any client method. Compare against the global Errors table:

if err == Errors.WORLD_FULL then
...
end
ConstantMeaning
Errors.ALREADY_CONNECTEDBot session already live somewhere
Errors.NOT_CONNECTEDNever reached MenuReady
Errors.NOT_IN_WORLDAction requires being in a world
Errors.WORLD_FULLTarget world's player cap is hit
Errors.INVALID_WORLDBad world name (regex / length)
Errors.WORLD_NOT_FOUNDServer says world doesn't exist
Errors.BANNEDAccount banned
Errors.TIMEOUTStep took longer than its budget
Errors.DISCONNECTEDSession dropped mid-action
Errors.AUTH_FAILEDPlayFab / SocialFirst rejected creds
Errors.TUTORIAL_BUSYTutorial automation is running
Errors.CANCELLEDScript called clearPath / aborted
Errors.OTHERCatch-all (server returned an unrecognized code)