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Packet IDs

The Pixel Worlds server addresses every outbound message by a short ID string. Common ones:

IDMeaning
mPPlayer position update
HBHit block (foreground)
HBBHit block (background) — needs hammer
PBPlace block
CCollectable request (pick up loose drop)
ChatSend a chat message
TTjWTry to join world
GwGet world (resolve subserver before join)
LWLeave world
KErrKick / soft-error from server

The full list ships with the runtime — every constant the bot understands is documented in the auto-extracted API reference.